From 280152d53b2ae5e9f60d3787606ac953d8baf532 Mon Sep 17 00:00:00 2001 From: denizk0461 Date: Mon, 25 Aug 2025 10:57:55 +0200 Subject: [PATCH] styled old image subtitles in devlogs --- .../projects/projectn5/devlog/+layout.svelte | 19 +++++++++++++++++ .../projectn5/devlog/2024/0312/+page.svelte | 12 +++-------- .../projectn5/devlog/2024/0323/+page.svelte | 4 +--- .../projectn5/devlog/2024/0324/+page.svelte | 4 +--- .../projectn5/devlog/2024/1103/+page.svelte | 4 +--- src/routes/quotes.ts | 21 +++++++++++++++++++ 6 files changed, 46 insertions(+), 18 deletions(-) create mode 100644 src/routes/projects/projectn5/devlog/+layout.svelte create mode 100644 src/routes/quotes.ts diff --git a/src/routes/projects/projectn5/devlog/+layout.svelte b/src/routes/projects/projectn5/devlog/+layout.svelte new file mode 100644 index 0000000..340943c --- /dev/null +++ b/src/routes/projects/projectn5/devlog/+layout.svelte @@ -0,0 +1,19 @@ + + +{@render children()} + + \ No newline at end of file diff --git a/src/routes/projects/projectn5/devlog/2024/0312/+page.svelte b/src/routes/projects/projectn5/devlog/2024/0312/+page.svelte index 67d5f2d..8ad4928 100644 --- a/src/routes/projects/projectn5/devlog/2024/0312/+page.svelte +++ b/src/routes/projects/projectn5/devlog/2024/0312/+page.svelte @@ -28,9 +28,7 @@

Level 2: Arena

The arena level is a new addition, everyone welcome the arena! While I do intend to design a proper arena for the final game, this arena is intended to test enemies and the arena menu.

A panorama of the arena with a blue sky, white clouds, and an arena terminal -
- the blue sky gives the level such a different feel. the clouds move really quickly here compared to Unity's clouds, suggesting a stormy atmosphere on this planet. -
+ the blue sky gives the level such a different feel. the clouds move really quickly here compared to Unity's clouds, suggesting a stormy atmosphere on this planet.

The computer over there is the arena terminal. By interacting with it, you can select an arena challenge. Currently, it doesn't work. The menu does work! But the buttons don't do anything so far.

Three arena challenges displayed in the arena terminal UI @@ -48,9 +46,7 @@

When I'm not developing, I'm often doing something else related to my game. Sometimes, I sketch!

I am by NO MEANS a skilled sketch artist, but it really helps to note down ideas to remember them, visualise them, and expand on them.

Sketches of the protagonist as well as their armour and weapons -
- don't judge -
+ don't judge

Kanban for my TODOs

Perhaps as a small insight into my project management process: I'm using Obsidian, a markdown editor, as my means of collecting and managing my projects' notes and ideas. Recently, I've also tried using the Kanban plugin to organise my TODOs (I have a lot of them), which is working quite well! I often create small notes on this board, saving sparks of ideas that I occasionally have, and I like adding extra information that will help me remember in the long term what those ideas were about.

@@ -63,7 +59,5 @@

And so, while my day-to-day motivation for working on my game directly is rather low, this is only a symptom of a general lack of motivation for anything. In the long term, I think I am quite dedicated to this game. When I'm not coding something, I'm coming up with ideas. I'm managing my notes. I'm designing something. Maybe I'm talking to someone about my ideas. That last point is actually something I would love to do more, but I don't really know any person that would enjoy listening to my ramblings.

Let's see how far we get.

Protagonist staring longingly into the distance, pointing the N5 Blaster thereto -
- staring longingly into the sunset -
+ staring longingly into the sunset \ No newline at end of file diff --git a/src/routes/projects/projectn5/devlog/2024/0323/+page.svelte b/src/routes/projects/projectn5/devlog/2024/0323/+page.svelte index c2b2ec4..4fc1f2e 100644 --- a/src/routes/projects/projectn5/devlog/2024/0323/+page.svelte +++ b/src/routes/projects/projectn5/devlog/2024/0323/+page.svelte @@ -48,9 +48,7 @@

I first implemented a fairly basic particle effect using cube meshes. Not exactly photorealistic, but it gets the message across.