added TADS 1 and 2
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<p>Laura's hair is now separate from her main mesh. The main mesh is rigged using a metarig generated through Rigify, whereas the hair has a manually-created armature. Also, the hair is split into the front part and the back part, separated by the hair band (which is part of the main mesh). This allows me to replace the flowing back hair with a ponytail easily in-engine without swapping out the entire character.</p>
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<p>This is pretty cool, because I can now create scenes for each hairstyle, set them up with <a href="../20241222/#hair-animation">jiggle bones</a> to create flowing hair, and essentially add a toggle to switch between them in-game!</p>
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<p>This is pretty cool, because I can now create scenes for each hairstyle, set them up with <a href="/projects/projectn5/devlog/20241222/#hair-animation">jiggle bones</a> to create flowing hair, and essentially add a toggle to switch between them in-game!</p>
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<h2 id="rigify">Rigging and Using Blender's Rigify</h2>
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