diff --git a/src/routes/+page.svelte b/src/routes/+page.svelte
index 34a1a0b..4011c66 100644
--- a/src/routes/+page.svelte
+++ b/src/routes/+page.svelte
@@ -50,7 +50,7 @@
description: "Find things I've put for download on my Copyparty instance",
img: "main/hypertext.webp",
altText: "Screenshot of Hypertext Unity level. Crates are strewn across the floor, Waluigi is flying in front of the camera, and text such as 'COME AND TRY OUR ALL-NEW BLENDER' and 'omg! it's the brandenburg er tor!' is displayed.",
- link: "https://files.denizk0461.dev/",
+ link: "https://files.denizk0461.dev/public/",
},
{
title: "Gitea",
diff --git a/src/routes/projects/projectn5/devlog/2025/0816.md b/src/routes/projects/projectn5/devlog/2025/0816.md
index b56b995..8f94978 100644
--- a/src/routes/projects/projectn5/devlog/2025/0816.md
+++ b/src/routes/projects/projectn5/devlog/2025/0816.md
@@ -4,19 +4,19 @@
let builds: LinkEntry[] = [
{
text: "2023-10-07 (Protagonist #1)",
- link: "https://files.denizk0461.dev/projectn5/2023-10-07.zip",
+ link: "https://files.denizk0461.dev/public/projectn5/2023-10-07.zip",
},
{
text: "2023-12-23 (Protagonist #2)",
- link: "https://files.denizk0461.dev/projectn5/2023-12-23.zip",
+ link: "https://files.denizk0461.dev/public/projectn5/2023-12-23.zip",
},
{
text: "2024-03-25 (Protagonist #3 with jump animations)",
- link: "https://files.denizk0461.dev/projectn5/2024-03-25.zip",
+ link: "https://files.denizk0461.dev/public/projectn5/2024-03-25.zip",
},
{
text: "2025-08-16 (Laura era) [same build as the web version]",
- link: "https://files.denizk0461.dev/projectn5/2025-08-16.zip",
+ link: "https://files.denizk0461.dev/public/projectn5/2025-08-16.zip",
},
];
@@ -35,7 +35,7 @@ I decided to upload some playable builds of **Project N5**! Now that the website
The game, in its state from 2025-05-16 (before the reboot), is available to play in-browser [right here!](https://apps.denizk0461.dev/projectn5) It's not a terribly great experience, though. Loading times are significantly longer and shader compilation regularly freezes the game for longer than in a locally-saved copy. Some shaders are also not functioning as intended, though this only has a minor visual impact. The game was never optimised to work on the web, after all.
-I've also uploaded old builds of the game [here](https://files.denizk0461.dev/projectn5). You'll find the following builds, one for each protagonist:
+I've also uploaded old builds of the game [here](https://files.denizk0461.dev/public/projectn5). You'll find the following builds, one for each protagonist:
diff --git a/src/routes/projects/projects.ts b/src/routes/projects/projects.ts
index 5290cb2..98cc17c 100644
--- a/src/routes/projects/projects.ts
+++ b/src/routes/projects/projects.ts
@@ -82,7 +82,7 @@ export const games: Project[] = [
},
{
text: "Download the old Windows builds",
- link: "https://files.denizk0461.dev/projectn5",
+ link: "https://files.denizk0461.dev/public/projectn5",
},
],
status: ProjectStatus.ACTIVE,
@@ -189,7 +189,7 @@ export const hardware: Project[] = [
},
{
text: "Get the PCB and STL files",
- link: "https://files.denizk0461.dev/daisyfm/",
+ link: "https://files.denizk0461.dev/public/daisyfm/",
},
{
text: "View the code files on Codeberg",
@@ -317,7 +317,7 @@ export const music: Project[] = [
links: [
{
text: "Listen & download on my copyparty instance",
- link: "https://files.denizk0461.dev/my_tracks/Dreamworld/",
+ link: "https://files.denizk0461.dev/public/my_tracks/Dreamworld/",
},
],
status: ProjectStatus.FINISHED,
@@ -337,7 +337,7 @@ export const music: Project[] = [
links: [
{
text: "Listen & download on my copyparty instance",
- link: "https://files.denizk0461.dev/my_tracks/A%20New%20Beginning/",
+ link: "https://files.denizk0461.dev/public/my_tracks/A%20New%20Beginning/",
},
],
status: ProjectStatus.FINISHED,