added magician to games page
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@@ -3,6 +3,7 @@ export interface Project {
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isActive: boolean; // whether the project is currently active (true) or a past project (false)
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isActive: boolean; // whether the project is currently active (true) or a past project (false)
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banner: string;
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banner: string;
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icon: string;
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icon: string;
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date?: string;
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title: string;
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title: string;
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subtitle: string;
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subtitle: string;
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paragraphs: string[];
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paragraphs: string[];
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@@ -232,6 +233,24 @@ export const projects: Project[] = [
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export const games: Project[] = [
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export const games: Project[] = [
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{
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id: "magician",
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isActive: false,
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banner: "/projects/magician/banner.webp",
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icon: "",
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date: "July 2025",
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title: "Magician",
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subtitle: "Online Multiplayer Card Game",
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paragraphs: [
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"<b>Magician</b> is a clone of the card game <i>Wizard</i>. I've made it primarily to play with friends, but it's also a test for programming client-server multiplayer games. The clients are programmed in Godot, the server in Python, and they communicate via TCP/IP websockets. The game works with 3 to 6 players and requires an active connection to the server, which should be reachable most times.",
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],
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links: [
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{
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text: "Play <b>Magician</b>",
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link: "/games/magician",
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},
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],
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},
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{
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{
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id: "swordsnstuff",
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id: "swordsnstuff",
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isActive: false,
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isActive: false,
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@@ -242,7 +261,7 @@ export const games: Project[] = [
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paragraphs: [
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paragraphs: [
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"<b>Swords & Stuff</b> (working title) was an RPG inspired by Dragon Quest IX. Traverse the world with a party of up to 4 characters, each with their individual equiment, skills, and vocations, and fight monsters to gain experience!",
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"<b>Swords & Stuff</b> (working title) was an RPG inspired by Dragon Quest IX. Traverse the world with a party of up to 4 characters, each with their individual equiment, skills, and vocations, and fight monsters to gain experience!",
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"This game was my first shot at 2D Unity development, which had proven quite fun, but also a little cumbersome at times. Unfortunately, I will not continue the project in its current form, since even though I don't expect to earn any money from my games, let alone publish them on a commercial platform, Unity's TOS changes in mid-2023 made me reconsider my decision to use the platform and I hence abandoned the project. I used this opportunity to learn to use Godot, which I will use for my future projects.",
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"This game was my first shot at 2D Unity development, which had proven quite fun, but also a little cumbersome at times. Unfortunately, I will not continue the project in its current form, since even though I don't expect to earn any money from my games, let alone publish them on a commercial platform, Unity's TOS changes in mid-2023 made me reconsider my decision to use the platform and I hence abandoned the project. I used this opportunity to learn to use Godot, which I will use for my future projects.",
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"A working, but very early-in-development version of the game is still up on this website. It features a testing overworld in which you can move the cast of four characters: Player1, fraxiom64, proudrat, and Grampa Simpson. The enemies, trolldads, chase you and take you into a battle scene that has a functioning queue, but no damage and health mechanics. You can flee battles. Don't open the inventory – you cannot escape it.",
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"A working, but very early-in-development version of the game is still up on this website. It features a test overworld in which you can move the cast of four characters: Player1, fraxiom64, proudrat, and Grampa Simpson. The enemies, trolldads, chase you and take you into a battle scene that has a functioning queue, but no damage and health mechanics. You can flee battles. Don't open the inventory – you cannot escape it.",
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],
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],
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links: [
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links: [
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{
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{
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@@ -259,7 +278,7 @@ export const games: Project[] = [
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title: "Totally Accurate Dating Simulator",
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title: "Totally Accurate Dating Simulator",
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subtitle: "HTML Text Adventure",
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subtitle: "HTML Text Adventure",
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paragraphs: [
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paragraphs: [
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"<b>Totally Accurate Dating Simulator</b> is, as the name suggests, a series of particularly realistic dating simulator experiences. Dive into a world of romance as you meet your matches, intriguing and disappointing. Who will you meet? Will it be someone your type? That's subjective, and the computer will not even slightly attempt to match you with someone suitable. Prepare yourself for matches that are rarely described with \"intriguing\" and much more frequently with \"funny.\" Discover which of the 28 endings will determine your fate, and lower your expectations. Significantly.",
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"<b>Totally Accurate Dating Simulator</b> is, as the name suggests, a series of particularly realistic dating simulator experiences. Dive into a world of romance as you meet your matches, curious and disappointing. Who will you meet? Will it be someone your type? That's subjective, and the computer will not even slightly attempt to match you with someone suitable. Prepare yourself for matches that are rarely described with \"intriguing\" and much more frequently with \"funny.\" Discover which of the 28 endings will determine your fate, and lower your expectations. Significantly.",
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],
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],
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links: [
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links: [
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{
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{
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BIN
static/projects/magician/banner.webp
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BIN
static/projects/magician/banner.webp
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Binary file not shown.
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After Width: | Height: | Size: 102 KiB |
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