diff --git a/src/routes/projects/projectn5/devlog/20241103.md b/src/routes/projects/projectn5/devlog/20241103.md index 6cc6dba..2dc97bc 100644 --- a/src/routes/projects/projectn5/devlog/20241103.md +++ b/src/routes/projects/projectn5/devlog/20241103.md @@ -58,7 +58,7 @@ A while back, ByteMuncher7 on YouTube uploaded a video on [projectiles in video A bright blue sky and procedually generated white clouds -I changed the sky to be brighter and more friendly in the Unity test level. This doesn't serve the game in its final form in any way, it's just a measure I took to give myself the impression that a lot has changed, since the game has visually changed. +I changed the sky to be brighter and more friendly in the Unity test level. This doesn't serve the game in its final form in any way, it's just a measure I took to [give myself the impression that a lot has changed](/projects/projectn5/devlog/20241012), since the game has visually changed. Interestingly though, this did give me ideas. This sky shader has a setting for cloud fuzziness, which, when turned down, gives the clouds a more toon-like aesthetic (pictured here). This is great, because this is actually an aesthetic direction I had recently decided to pursue with Project N5. @@ -135,6 +135,6 @@ Seeing all of this art gives me ideas for how I could design a robot character, It's been almost 14 months of working on Project N5 – sometimes actively, with occasional breaks in-between. Can you believe that this game started from *this?* (video from [2023-09-16](/projects/projectn5/devlog/202309)) -