diff --git a/src/routes/projects/projectn5/devlog/2025/0316/+page.svelte b/src/routes/projects/projectn5/devlog/2025/0316/+page.svelte index e7d4bef..f83ee30 100644 --- a/src/routes/projects/projectn5/devlog/2025/0316/+page.svelte +++ b/src/routes/projects/projectn5/devlog/2025/0316/+page.svelte @@ -44,7 +44,7 @@

I think Laura (being born in the 28th century) should look more futuristic, more interesting, and just overall more unique! I also want to make changes to aspects such as her hair, because while I have found out how to animate it in-game, it looks pretty unappealing. Plus, laying the back hair was kind of difficult; making it follow the flow of her shoulders meant that it would not deform properly when running. Making it straight would mean it clips through her torso when standing still. I do have an idea for how to fix that – by modelling it straight and then placing a capsule as collision shape for the SpringBoneSimulator3D – but this didn't even exist when I modelled Laura.

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Also, I think I want to go with tied-up hair instead. Not only does it animate much easier without clipping, but it'll give Laura a more unique silhouette, I believe!

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Also, I think I want to go with tied-up hair instead. Not only does it animate much easier without clipping, but it'll give Laura a more unique silhouette, I believe!

I've been doing some sketching in a new B5-sized (much better size than A5 for sketches, I reckon) notebook, and I'm quite excited for this.