diff --git a/src/routes/projects/projectn5/devlog/2024/0401.md b/src/routes/projects/projectn5/devlog/2024/0401.md
index f02f2ee..e3a352c 100644
--- a/src/routes/projects/projectn5/devlog/2024/0401.md
+++ b/src/routes/projects/projectn5/devlog/2024/0401.md
@@ -70,7 +70,7 @@ This is an image for a weapon I've come up recently! It's supposed to be a slow-
-The bolt visible in the first sketch actually makes me consider using [the model I showed off recently](/projects/projectn5/devlog/20240323) as the v2 for the Venom (which I would call Antidote by the way, in reference to [this song](https://youtu.be/fbafd6UV3w4)).
+The bolt visible in the first sketch actually makes me consider using [the model I showed off recently](/projects/projectn5/devlog/2024/0323/#a-new-weapon-is-in-the-works-) as the v2 for the Venom (which I would call Antidote by the way, in reference to [this song](https://youtu.be/fbafd6UV3w4)).
## N5 Blaster glow!
diff --git a/src/routes/projects/projectn5/devlog/2024/1103.md b/src/routes/projects/projectn5/devlog/2024/1103.md
index 4174051..f59c9bb 100644
--- a/src/routes/projects/projectn5/devlog/2024/1103.md
+++ b/src/routes/projects/projectn5/devlog/2024/1103.md
@@ -52,7 +52,7 @@ A while back, ByteMuncher7 on YouTube uploaded a video on [projectiles in video
-I changed the sky to be brighter and more friendly in the Unity test level. This doesn't serve the game in its final form in any way, it's just a measure I took to [give myself the impression that a lot has changed](/projects/projectn5/devlog/20241012), since the game has visually changed.
+I changed the sky to be brighter and more friendly in the Unity test level. This doesn't serve the game in its final form in any way, it's just a measure I took to [give myself the impression that a lot has changed](/projects/projectn5/devlog/2024/1012/#what-s-next-), since the game has visually changed.
Interestingly though, this did give me ideas. This sky shader has a setting for cloud fuzziness, which, when turned down, gives the clouds a more toon-like aesthetic (pictured here). This is great, because this is actually an aesthetic direction I had recently decided to pursue with Project N5.
@@ -93,7 +93,7 @@ Oh and, with this change, I think I decided on the upgraded version of the N5 Bl
## Need Some Ammo?
-After I introduced a [new ammo crate in the last devlog](/projects/projectn5/devlog/20241012), I completely overhauled its look. It's now quite different, more simplistic in its mesh, and it's so round, I stopped calling it crate and started naming it canister.
+After I introduced a [new ammo crate in the last devlog](/projects/projectn5/devlog/2024/1012/#what-s-next-), I completely overhauled its look. It's now quite different, more simplistic in its mesh, and it's so round, I stopped calling it crate and started naming it canister.
@@ -127,8 +127,8 @@ Seeing all of this art gives me ideas for how I could design a robot character,
## Retrospective
-It's been almost 14 months of working on Project N5 – sometimes actively, with occasional breaks in-between. Can you believe that this game started from *this?* (video from [2023-09-16](/projects/projectn5/devlog/202309))
+It's been almost 14 months of working on Project N5 – sometimes actively, with occasional breaks in-between. Can you believe that this game started from *this?* (video from [2023-09-16](/projects/projectn5/devlog/2023/09/#one-small-step))
-
+
Logically speaking, of course, that makes complete sense. I had to start from somewhere. But it's the fact that I managed to get so far already, working on my own, that I find crazy. I've already managed to implement many basics of this game, slowly but surely realising my vision. I think this really has potential. I should keep up the work.
\ No newline at end of file
diff --git a/src/routes/projects/projectn5/devlog/2025/0203.md b/src/routes/projects/projectn5/devlog/2025/0203.md
index 0b17210..d2d70a3 100644
--- a/src/routes/projects/projectn5/devlog/2025/0203.md
+++ b/src/routes/projects/projectn5/devlog/2025/0203.md
@@ -5,7 +5,7 @@ While I've been busy working on another game with friends lately, I've managed t
As promised before, I've worked on Laura's head a bit more. Her full face shield has been replaced with a face mask / respirator covering only the bottom half of her face. Also, I finally got the hair into a state I'm actually happy with. Here's a comparison:
+
+
(By the way, the left picture is the most recent version of the model. Other pictures on this page will be older and may have some slightly different details!)
@@ -39,7 +39,7 @@ I think what helped with modelling this time around was that I let go of the not
### The Eternal Hair Struggle
-I've [struggled with hair before](/projects/projectn5/devlog/20241222/), and it's not gotten *much* better. Check out Laura's current ponytail:
+I've [struggled with hair before](/projects/projectn5/devlog/2024/1222/#hair), and it's not gotten *much* better. Check out Laura's current ponytail:

diff --git a/src/routes/projects/projectn5/devlog/2025/0523.md b/src/routes/projects/projectn5/devlog/2025/0523.md
index fc3142a..b1ff7cb 100644
--- a/src/routes/projects/projectn5/devlog/2025/0523.md
+++ b/src/routes/projects/projectn5/devlog/2025/0523.md
@@ -18,7 +18,7 @@ Which leads nicely into my second reason...
### The Project Changed
-For quite a while after I started *Project N5*, I didn't know where to take the project. In fact, I was stuck at the idea of a robot protagonist for *such a long time!* Laura only came to mind [much later](/projects/projectn5/devlog/20241127/). With her, however, my ideas for the project started to change slightly.
+For quite a while after I started *Project N5*, I didn't know where to take the project. In fact, I was stuck at the idea of a robot protagonist for *such a long time!* Laura only came to mind [much later](/projects/projectn5/devlog/2024/1127/#laura). With her, however, my ideas for the project started to change slightly.
Don't get me wrong – the essence of the game is probably still pretty much intact. However, I want to make the game a little less combat-focussed, which meant that especially the weapon structure I had built up made no sense anymore. I built the system specifically so I could implement as many different weapons as I liked. Recently, though, I decided that 4 is enough, which made the grand system redundant.
diff --git a/src/routes/projects/projectn5/devlog/2025/1207.md b/src/routes/projects/projectn5/devlog/2025/1207.md
index f0ad176..d6f7feb 100644
--- a/src/routes/projects/projectn5/devlog/2025/1207.md
+++ b/src/routes/projects/projectn5/devlog/2025/1207.md
@@ -22,7 +22,7 @@ No functionality is currently implemented. To be honest, I'm not entirely sure i
## Looking At Things
-In an effort to make Laura a more lively and interactive character, she can now look at things ([again](/projects/projectn5/devlog/20250316/)), courtesy of `LookAtModifier3D`! And this time, I've implemented a priority queue system where the responsible component will keep references to all `LookTarget`s (`Node`s that can be placed freely in the world), which have a priority assigned to them – `LOW`, `MEDIUM`, and `HIGH`. The component will attempt to target the earliest added node of the highest priority.
+In an effort to make Laura a more lively and interactive character, she can now look at things ([again](/projects/projectn5/devlog/2025/0316/#introducing--laura)), courtesy of `LookAtModifier3D`! And this time, I've implemented a priority queue system where the responsible component will keep references to all `LookTarget`s (`Node`s that can be placed freely in the world), which have a priority assigned to them – `LOW`, `MEDIUM`, and `HIGH`. The component will attempt to target the earliest added node of the highest priority.