Refactoring | denizk0461

I've been making a lot of progress in a lot of different areas, so I won't be able to elaborate on every little detail, but I'll focus on more major things. Excited to share what I've been working on!

Introducing: Laura

Laura is finally, FINALLY a playable character in the game!! I cannot overstate how cool this is. To finally see the character I've been creating for actual MONTHS in my game is HUGE.

As you can see in the screenshot above, Laura has a toon shader applied – it's this one again.

With the implementation of Laura came some other changes as well. The over-the-shoulder camera had already been adjusted to fly over the character's left shoulder, but now Laura also holds the weapon in her left hand. Plus, the camera was changed, because Laura is smaller than the chunky robot I had in her place before.

I even added swooshy hair using the JiggleBones plugin, though I've already removed that plugin from the project, which I'll elaborate on later.