un-stickied table of contents from older devlogs

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2025-07-17 13:14:53 +02:00
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<p>My progress in September 2023. Updates are shown in chronological order.</p>
<TableOfContents />
<TableOfContents disableStickyScrolling={true} />
<h2>One Small Step</h2>
<p>A character has been added and the player can control them! It's influenced by gravity too, although it falls at an unnaturally rapid rate when thrown off the edge. This is because the downward velocity kept increasing even when grounded, and is fixed in a later version. Also, the character faces the wrong direction; moving forward results in the character facing the camera instead of forward. This is fixed once I replaced the character model with one where it's more obvious which side is forward.</p>

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<p>My progress in October 2023. Updates are shown in chronological order.</p>
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<h2>Implementing RigidBody3D Character Movement</h2>
<p>Today's task: reimplementing my player character as a <code>RigidBody3D</code>. In the example below, it is using <code>CharacterController3D</code>. I wanted to make this change to get more natural feeling movement and physics, particularly in carrying momentum.</p>

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<p>My progress in November 2023. Updates are shown in chronological order.</p>
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<h2>Gearing Up</h2>
<p>Lots of progress on the 3D models! I modelled the first weapon for the game, the N5 Blaster, from start to finish!</p>

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<p>My progress in December 2023. Updates are shown in chronological order.</p>
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<h2>Identity Crisis</h2>
<p>I started creating a logo for my game! I settled on the name <b>Project N5</b> as a working title, and perhaps as a final title for the game as well. Here's all the logos I created thus far:</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2024-03-12" subtitle="" banner="../../previews/2024/0312.webp" />
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<p>I've unfortunately not gotten a lot done lately. Both an internship and many university courseworks had robbed me of much time, while the remainder of my free time had been taken up by a lack of motivation for working on my game. Despite this, I've still made a little bit of progress that I'm quite happy to share here!</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2024-03-23" subtitle="" banner="../../previews/2024/0323.webp" />
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<p>I have quite a bit of free time on my hands until the next semester starts (in a few days...), and this leisure time has allowed me to continue working on my game a lot more than usual! I made quite a bit of progress that makes this game prototype feel slightly more polished and I'm really happy to share it here and now.</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2024-03-24" subtitle="The Arena Update" banner="../../previews/2024/0324.webp" />
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<p>A new update <i>so</i> soon‽ Yes! I have things to share that I'm really excited about!</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2024-04-01" subtitle="The Behind-the-Scenes Update" banner="../../previews/2024/0401.webp" />
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<p>This is my final update before the next semester begins! I'm actually quite sad about this. For the past few days, I've been really motivated to work on my game. The free time that I had after I finished my last few submissions for university gave me enough room to spend significant time developing. But now that the next semester is about to begin, I fear that university will rob me of a significant amount of my time, and that I will not be able to spend the rest of my time productively.</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2024-10-12" subtitle="The Returnal Update" banner="../../previews/2024/1012.webp" />
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<p>I'M BACK!!!!</p>

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<BannerTitle title="Project N5 Progress Update: 2024-11-03" subtitle="The Visual Update" banner="../../previews/2024/1103.webp" />
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<p>As promised, I've been working on a few visual things! There's not <i>that</i> much to show yet, but I have a model or two to show, plus a lot more to talk about in terms of where I want to take the game.</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2024-11-27" subtitle="The Making of a Protagonist, Part I" banner="../../previews/2024/1127.webp" />
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<p>I've been busy at work on this game! I've not done any programming work lately which I feel a bit guilty about <i>however!</i> I've been improving in the 3D modelling department. I started modelling a humanoid character, based on references and my personal ideas, to become my new protagonist for Project N5. Here's what I've been able to do so far, and how I managed to get to this point.</p>

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<p>I have lots progress to share!!</p>
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<p>First things first: Laura is, unlike I promised before, not yet finished. However, I have made <i>so much</i> progress in the past few weeks that I just wanted to get out already. Here's a comparison between my last progress update and the current iteration of Laura:</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2025-02-03" subtitle="The Making of a Protagonist, Part III" banner="../../previews/2025/0203.webp" />
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<p>While I've been busy working on another game with friends lately, I've managed to almost completely finish Laura. Here's what I've achieved!</p>

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<Content>
<BannerTitle title="Project N5 Progress Update: 2025-03-16" subtitle="Refactoring" banner="../../previews/2025/0316.webp" />
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<p>I've been making a lot of progress in a lot of different areas, so I won't be able to elaborate on every little detail, but I'll focus on more major things. Excited to share what I've been working on!</p>