fixed some links and unsaved files

This commit is contained in:
2025-12-21 22:58:47 +00:00
parent e42c16f878
commit 44dc523ffc
4 changed files with 4 additions and 4 deletions

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@@ -1,6 +1,6 @@
I'M BACK!!!!
For real this time!! I've been busy with university, then I started working on other projects including 3D prints, electronics, a different game, then got busy with university again, and now I FINALLY started work on Project N5 again. And, as I promised in [my last update](/projects/projectn5/devlog/20240713), it would not take me another 3 months to get back to development in fact, I undercut that deadline by a whole 24 hours!
For real this time!! I've been busy with university, then I started working on other projects including 3D prints, electronics, a different game, then got busy with university again, and now I FINALLY started work on Project N5 again. And, as I promised in [my last update](/projects/projectn5/devlog/2024/0713), it would not take me another 3 months to get back to development in fact, I undercut that deadline by a whole 24 hours!
Since even though Project N5 was stalled, I gained some more knowledge about and mostly confidence with Godot through another game project I'm working on in parallel with friends, I've kicked off Project N5 development by restructuring a few things. This means there's not that much visual stuff to show so far, but there are some sorely needed mechanical and programmatical under-the-hood improvements.

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@@ -32,7 +32,7 @@ While I'm super happy that I was able to create a relatively decent mesh (topolo
I think Laura (being born in the 28th century) should look more futuristic, more interesting, and just overall more unique! I also want to make changes to aspects such as her hair, because while I have found out how to animate it in-game, it looks pretty unappealing. Plus, laying the back hair was kind of difficult; making it follow the flow of her shoulders meant that it would not deform properly when running. Making it straight would mean it clips through her torso when standing still. I *do* have an idea for how to fix that by modelling it straight and then placing a capsule as collision shape for the `SpringBoneSimulator3D` but this didn't even exist when I modelled Laura.
Also, I think I want to go with [tied-up hair](/projects/projectn5/devlog/2025/#new-hair------) instead. Not only does it animate much easier without clipping, but it'll give Laura a more unique silhouette, I believe!
Also, I think I want to go with [tied-up hair](/projects/projectn5/devlog/2025/0203/#new-hair------) instead. Not only does it animate much easier without clipping, but it'll give Laura a more unique silhouette, I believe!
I've been doing some sketching in a new B5-sized (much better size than A5 for sketches, I reckon) notebook, and I'm quite excited for this.

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@@ -22,7 +22,7 @@ For quite a while after I started *Project N5*, I didn't know where to take the
Don't get me wrong the essence of the game is probably still pretty much intact. However, I want to make the game a little less combat-focussed, which meant that especially the weapon structure I had built up made no sense anymore. I built the system specifically so I could implement as many different weapons as I liked. Recently, though, I decided that 4 is enough, which made the grand system redundant.
Add to this the fact that, with a lesser focus on combat, an [arena](/projects/projectn5/devlog/20240324/) made *no sense at all!*
Add to this the fact that, with a lesser focus on combat, an [arena](/projects/projectn5/devlog/2024/0324/) made *no sense at all!*
Trying to bodge my old codebase "Altlasten mit sich tragen", as one would say in German felt wasteful.

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@@ -39,7 +39,7 @@ I've also uploaded old builds of the game [here](https://files.denizk0461.dev/pr
<LinkList entries={builds} />
The 2025-08-16 build has not seen work put into it after [2025-05-16](/projects/projectn5/devlog/20250523/), bar the build notice on the pause screen.
The 2025-08-16 build has not seen work put into it after [2025-05-16](/projects/projectn5/devlog/2025/0523/), bar the build notice on the pause screen.
## What's Next