fixed some links and unsaved files

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2025-12-21 22:58:47 +00:00
parent e42c16f878
commit 44dc523ffc
4 changed files with 4 additions and 4 deletions

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I'M BACK!!!! I'M BACK!!!!
For real this time!! I've been busy with university, then I started working on other projects including 3D prints, electronics, a different game, then got busy with university again, and now I FINALLY started work on Project N5 again. And, as I promised in [my last update](/projects/projectn5/devlog/20240713), it would not take me another 3 months to get back to development in fact, I undercut that deadline by a whole 24 hours! For real this time!! I've been busy with university, then I started working on other projects including 3D prints, electronics, a different game, then got busy with university again, and now I FINALLY started work on Project N5 again. And, as I promised in [my last update](/projects/projectn5/devlog/2024/0713), it would not take me another 3 months to get back to development in fact, I undercut that deadline by a whole 24 hours!
Since even though Project N5 was stalled, I gained some more knowledge about and mostly confidence with Godot through another game project I'm working on in parallel with friends, I've kicked off Project N5 development by restructuring a few things. This means there's not that much visual stuff to show so far, but there are some sorely needed mechanical and programmatical under-the-hood improvements. Since even though Project N5 was stalled, I gained some more knowledge about and mostly confidence with Godot through another game project I'm working on in parallel with friends, I've kicked off Project N5 development by restructuring a few things. This means there's not that much visual stuff to show so far, but there are some sorely needed mechanical and programmatical under-the-hood improvements.

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@@ -32,7 +32,7 @@ While I'm super happy that I was able to create a relatively decent mesh (topolo
I think Laura (being born in the 28th century) should look more futuristic, more interesting, and just overall more unique! I also want to make changes to aspects such as her hair, because while I have found out how to animate it in-game, it looks pretty unappealing. Plus, laying the back hair was kind of difficult; making it follow the flow of her shoulders meant that it would not deform properly when running. Making it straight would mean it clips through her torso when standing still. I *do* have an idea for how to fix that by modelling it straight and then placing a capsule as collision shape for the `SpringBoneSimulator3D` but this didn't even exist when I modelled Laura. I think Laura (being born in the 28th century) should look more futuristic, more interesting, and just overall more unique! I also want to make changes to aspects such as her hair, because while I have found out how to animate it in-game, it looks pretty unappealing. Plus, laying the back hair was kind of difficult; making it follow the flow of her shoulders meant that it would not deform properly when running. Making it straight would mean it clips through her torso when standing still. I *do* have an idea for how to fix that by modelling it straight and then placing a capsule as collision shape for the `SpringBoneSimulator3D` but this didn't even exist when I modelled Laura.
Also, I think I want to go with [tied-up hair](/projects/projectn5/devlog/2025/#new-hair------) instead. Not only does it animate much easier without clipping, but it'll give Laura a more unique silhouette, I believe! Also, I think I want to go with [tied-up hair](/projects/projectn5/devlog/2025/0203/#new-hair------) instead. Not only does it animate much easier without clipping, but it'll give Laura a more unique silhouette, I believe!
I've been doing some sketching in a new B5-sized (much better size than A5 for sketches, I reckon) notebook, and I'm quite excited for this. I've been doing some sketching in a new B5-sized (much better size than A5 for sketches, I reckon) notebook, and I'm quite excited for this.

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@@ -22,7 +22,7 @@ For quite a while after I started *Project N5*, I didn't know where to take the
Don't get me wrong the essence of the game is probably still pretty much intact. However, I want to make the game a little less combat-focussed, which meant that especially the weapon structure I had built up made no sense anymore. I built the system specifically so I could implement as many different weapons as I liked. Recently, though, I decided that 4 is enough, which made the grand system redundant. Don't get me wrong the essence of the game is probably still pretty much intact. However, I want to make the game a little less combat-focussed, which meant that especially the weapon structure I had built up made no sense anymore. I built the system specifically so I could implement as many different weapons as I liked. Recently, though, I decided that 4 is enough, which made the grand system redundant.
Add to this the fact that, with a lesser focus on combat, an [arena](/projects/projectn5/devlog/20240324/) made *no sense at all!* Add to this the fact that, with a lesser focus on combat, an [arena](/projects/projectn5/devlog/2024/0324/) made *no sense at all!*
Trying to bodge my old codebase "Altlasten mit sich tragen", as one would say in German felt wasteful. Trying to bodge my old codebase "Altlasten mit sich tragen", as one would say in German felt wasteful.

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@@ -39,7 +39,7 @@ I've also uploaded old builds of the game [here](https://files.denizk0461.dev/pr
<LinkList entries={builds} /> <LinkList entries={builds} />
The 2025-08-16 build has not seen work put into it after [2025-05-16](/projects/projectn5/devlog/20250523/), bar the build notice on the pause screen. The 2025-08-16 build has not seen work put into it after [2025-05-16](/projects/projectn5/devlog/2025/0523/), bar the build notice on the pause screen.
## What's Next ## What's Next